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Wildermyth silver and shadows
Wildermyth silver and shadows











wildermyth silver and shadows

They aren't actively trying to hurt you until you make the move. The final confrontation is proof of this.

wildermyth silver and shadows

You can't even really call them entirely bad because they think they're helping. It's my favourite kind of enemy humans doing human things is so inherently relatable and as someone screwed over by the humans of the world, I find the Big Bad just being. Personally, I really love human-esque enemies in games. I'm gonna start with what I did like about it.

#WILDERMYTH SILVER AND SHADOWS HOW TO#

Spoilers ahead (sorry, idk how to spoiler it) It's not that I don't like it, I do but there's a couple of noticeable flaws that made me walk away from it thinking "neat. I enjoyed it, and I know lots of work went into building it. Frankly, we need far more narratives about that than we do, "Don't do dark magic." It is startlingly relevant to many people's lives. I loved the non-legacy starting character who escaped, and I felt for the people who succumbed. That being said, I really liked everything it did with people joining and escaping cults. What's more, the struggle of "accept mortality or do bad magic about it" is dull, not very relevant to the player's real life, AND already covered by both randomized events and The Enduring War. We get painted into a corner & told how they feel, and what they feel isn't exciting to me. The monarchs are former heroes who have resorted to Bad Magic rather than accept mortality therefore our heroes must be the opposite: Noble & wise beyond their years about it. The titular monarchs just seem to pop up at the end, whereas the other campaigns you mention really build anticipation.Īlso, I don't enjoy as much how the monarchs are clear foils for the heroes in a way that forces the heroes into a set path and denies us emotional agency. That being said, the Monarchs Under the Mountain has some flaws.

wildermyth silver and shadows

The Eluna and the Moth siblings and the Monarchs Under the Mountain cult survivor are my favorite Wildermyth characters, but it's hard to meme them because you wouldn't recognize mine or know about the things that made them unique. The game is the most itself when your protagonists are important. But I'm not convinced that actually makes them better. Over time as I keep getting the same events, I've gone to editor and disabled all those which normally appear (Heart of Stone, One False Step, Dinner Plans, Lockwords, Fire Eagle, Distant Thunder, Anchors, Silver and Shadows, Sweltering Stars, Hunting Ambrosia, The Great One, Light of Day, When We Fight and The Strider, iirc).I think the others are more discussed because they have more stand-out NPCs. I opened up campaign map 2 (the Morthagi one), got one of my heroes maimed (lost left arm), moved to a Morthagi territory, and assaulted the site. It also needs to be a Morthagi territory, and so far I've got all those covered.

wildermyth silver and shadows

I've looked it up in the editor, and there seem to be only two hero requirements - a character with bookish >=60, and at least one prosthetic limb. I've been trying to trigger Troygan the Enchanger, an event which I've triggered way too often when I don't want it, but of course, when I want it.













Wildermyth silver and shadows